Don't get me wrong, I loved God of War for what it was and the Twisted Metal games were all right (kinda), but I every time I hear Jaffee talk, I can't help but think, god, what a stuck up ass. Here he is talking about making smaller games, comparing them to pop songs:
I would say that there are pop songs by Ashlee Simpson and pop songs by the Beatles. My goal is to write pop songs like the Beatles, not like Ashlee Simpson. If you want Ashlee Simpson pop songs, go to Xbox Live Arcade. Actually, they're the oldies station, because all you're getting is Scramble and Pac-Man.
Could this man be no more full of himself? I'm mean really, to bastardize from Hitchhiker, if there is anything in this world bigger than ego, please kill it before it eats us all.
Oh and he, yet once again, whines about developing longer games:
Coming off God of War, I felt that a lot of the stuff that I had tried and wanted to make work, didn't work; in terms of storytelling and gameplay, emotional response and gameplay. This is an attempt to strip away a lot of the fat that exists in a lot of today's games, to really get to the meat of the interactivity and evoking emotions that we know games evoke really well: competition, tension, anxiety, and the thrill of victory. It was almost a response to the epic-ness of a game like God of War, in that I wanted to do something that I knew spoke to the strengths already existent in the medium, versus trying to push the medium in a different direction.
I swear, every time I see an interview with Jaffe, he's whining about how long it took to make GoW and how he'll never do it again (until he's ordered to). It's a very rough life this man leads.
Also, Mr. Beatles Pop star man, this game your talking about here:
Criminal Crackdown was designed to be a cross between Twisted Metal and Bomberman, both for online and 2-4 player splitscreen. The concept is cops and robbers meets basketball. You have criminals running around the environment, with players as a variety of cops and bounty hunters who are trying to catch the criminals with their cars and keep them long enough to get them into the goals–which are the various jails–for different point values.
It sounds pretty silly. Sure, I haven't seen it and I haven't played it. But to describe a game as cops and robbers meets basketball and then claim your goal is to make Pop singles of The Beatles caliber… eh, maybe. I'm sure this cops and robbers + basketball will convey the emotional depth you felt was missing from your previous games (a beautiful beat 'em up and a car crash game…I can definitely see how you'd want more depth in your games, because really, you can 'thave less emotional attachment than these games).
What Would Matt Do: skip the whining already. Oh, and tone down the ego just a wee bit.
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