It’s time to take a trip in the way back machine (LONG).
As I've taken up stalking Raph now along with Lum. I was reading his recent article on the things he's received from his time developing MMORPGs and it got me thinking. One, I never got any cool memorabilia (though I do have that UO cloth map) from my MMORPG years, but I did get a lot of memories.
I remember back when UO first came out and a friend in the office I was working at at the time showed it me. I had heard about it, being a gamer and all, but hadn't really though it sounded that cool. Then I saw him wearing a sword and armor he made, killing and orc who looked quite angry and taking his goods. And then he killed a sheep…just because he could. I was hooked. I started playing UO, took up mining, got killed by some Red bastard and learned over time how to deal with asshats in MMORGPs. I played with my office mates most every lunch, I played in some UO sponsored events, I went hunting npcs and Reds alike. I got bored of doing that and would go out and find Reds and get them to talk (usually after killing me) or challenge them to one on one duels (more often than not, I got slaughtered by the on lookers before the duel was finished if I was winning, which I usually did). I spent a lot of time with UO. I was a four year vet last time I played, still got killed by the bigger NPCs because I refused not to melee (melee was almost always the worst option in UO).
I went back to UO after quitting in disgust twice and of boredom once (Trammel ruined UO) 4 separate times. I was completely and totally hooked on MMORPGs, UO in particular at that point, but then EQ came along. And even though I cursed the fly by night design changes UO went through over and over (this patch, archers are "fixed". What they meant was, they turned them into the most powerful class and the flavor of the week), I signed up to my next one, EQ.
I was so naive. In UO I felt like the developers/designers were either inept or just didn't really understand the beast they had created. Even with all of the advancements they had made to the game (friends lists, guild, better security in towns, better player housing, etc, etc), they didn't really grasp that they weren't building a community very well. But EQ…man. I still remember first playing a dwarf (Little know fact about me…given my druthers, I'll almost always play a dwarf first in any fantasy game) for the first time and getting lost trying to make my way back from Orc Hill having wandered into the elf starting area. Every tree looked the same (literally), every direction looked the same and most people were completely useless for getting help from. Eventually I gave up on my dwarf, but decided I really liked the elven starting area (once I got used to it I knew where i was by fallen logs in middle of the forest…that how often I wandered around that fucking zone lost), I created a Druid. The Druid turned out to be the ultimate class in buffing requests. I'd get people that never talked to me beyond "sow.plskth." Sometimes they aren't even that literal. At first I started granting those requests, then got bored of being a buff bot and made people ask nicely. Then I made people pay me, then I decided the real money was porting and got high enough level to do that and started building my meager fortune. That was after spending hours upon hours killing those little glowie wisp guys because they sold well to players (when it got dark, glowing was horrible important) or to the gypsies three zones away because I could run fast and not die to the random crap that attacked you as you went.
After I really got a grasp on the game a joined and left a few guilds, I found a good guild filled with good people that really just wanted to have fun. And even though the developers actively hated on us (Shaman potions work fine! You're lying!), we had a great time because there we a core group of us (and my wife who I convinced to play, even though her horrible sense of direction always had running off in the wrong direction when we were attacked. We spent many time collecting her after we all get split up when running and had to try to find her again) that always wanted to play with each other and always made each other laugh. I fought past the most boring game design aspect ever (meditating in EQ used to required you to stare at your spell book until you reach 36(?)th level. God did I spend way too much time staring at that thing waiting for my mana to come back), past monsters randomly stalking players much lower levels than them (gryphons and sand giants, I'm looking at you) and past feeling that game was designed by people that actively hated fun (every single patch was a nerf in one way or another. Sure, they added features, but more often than not, they balanced. And balance to them meant, take away from everyone). All to have fun with people I only ever knew online. And then I got bored…and so I left and lost contact with that guild and still wish I knew where they were to this day (do they still exist? do they play WoW?).
After EQ I was pretty burnt out on MMORPGs. I really considered never playing them again… I played UO again for a bit, but Trammel had killed that game and it just wasn't the same. But I couldn't stay away. Lum the Mad was partially to blame for that. He took it to devs at a time when no one else did. Reading his site made me laugh and made me not take it all so seriously, that it was as redicious as it seemed and it was all right. Much like John Stewart does now. I'm forever grateful for that (happy late birthday Lum!). About that time I started hearing about and then playing this brand new MMORPG called DAOC.
I was stunned. The game wasn't perfect and it didn't do everything right, but at the same time it did a lot of things right/fun and the developers didn't seem to actively hate me. As a matter of fact, they communicated with the community and did it with out forums (something I didn't agree with, but it seemed to work well for them). And while leveling was painfully slow and there was no zone to get away from things (something I grown pretty accustomed to in EQ), it was a lot of fun. I could play a knight of the round, a sottish bastard from the north or many other generic fantasy roles (vikings!) and each land felt really different. It still had the flaw of higher levels being more boring than the lower levels, but my wife and I played it a lot and even though we never got past our thirties in that game, we probably had about 10 different characters we played together. And even though changes/fixes were slow, I always felt like Mythic didn't hate me.
Then they hired Lum and the world cried. Well, ok, not really, but no one did Lum's job as well as Lum. It was a golden age in cantankerous gaming. One that years like '06 really don't breed anymore (so many good games this year). I figured it made sense at the time and even though I missed his writing, I hoped he could change the system from the inside. I don't know if it ever worked.
After that there were little bits of games here and there, but nothing big until WoW came along. WOW. I mean that. I fell in love. I was a dwarven paladin who could mine his own ore and make his own weapons. And who could sell his goods in the AH for mucho bucks. Who could save his party by sacrificing himself in deeds of glory, whose best side kick was a little gnome named trixie (my wife) who loved to freeze and burn things far too early :P. It was a glorious time in MMORPG gaming for me. We went through a couple of crapper guilds and then stumbled upon some good blokes who ran the guild for fun and made everyone feel welcome and useful. We made it to level 48 in that game before finally calling it quits. Explored all kinds of continents, killed Horde galore in battlegrounds and basically had a blast until we reached the 40's. That was basically the end of the game for us. We have three kids and just didn't want to do long instances every time we logged on.
That was highest level I made it any MMORPG. I'm not a catasser, I get bored too easily. I want to explore and see the sights, help lower levels peeps (one of my favorite things to do in EQ was to collect things for christmas and go back to the eleven starting area and hand them out and buffs for hours straight), and make things. When the MMORPG became a job I either started another character and played the fun levels, lower levels again or gave up after awhile.
MMORPGs are easily some of the best games I've ever played. UO will always hold a place in my heart and some day I'll forgive Raph ( :P ). I'll remember my now lost guild and mates on EQ for the rest of my gaming career and I'll always remember trying to find my way in EQ (and then trying to find my wife… "I'm near a big tree. It's REAL big. Yes, it does look like the other trees."). I always remember playing my first MMORPG where I didn't feel hated, but valued as a customer. And I'll always remember how fun WoW was until you hit level 40 or so. So much to explore, to find out, to see, to mine, to make, to have fun with.
That's what MMORPG really did for me. They brought me in contact with kindred spirits. They brought many hours of frustration. But overall, they brought fun. For that I'm very happy. And I can't wait for the next one. And maybe, just maybe, they will learn from their fore fathers. Maybe they too remember that they stand on the shoulders of giants.
What Would Matt Do: Play Guild Wars: Nightfall. Heroes fix a lot of things with that game. Definitely not the MMORPG LOTR. Ugh.