<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: PC Gaming is having problems. Part Two.</title>
	<atom:link href="http://www.whatwouldmattdo.com/2008/03/12/pc-gaming-is-having-problems-part-two/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.whatwouldmattdo.com/2008/03/12/pc-gaming-is-having-problems-part-two/</link>
	<description>I reckon I aim to play some games.</description>
	<lastBuildDate>Sun, 27 Nov 2011 13:04:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
	<item>
		<title>By: Mank</title>
		<link>http://www.whatwouldmattdo.com/2008/03/12/pc-gaming-is-having-problems-part-two/comment-page-1/#comment-62924</link>
		<dc:creator>Mank</dc:creator>
		<pubDate>Sun, 16 Mar 2008 04:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.whatwouldmattdo.com/2008/03/12/pc-gaming-is-having-problems-part-two/#comment-62924</guid>
		<description>One solution that comes to mind, and one that has been hinted at for quite some time now, is the continued push for single-chip solutions where multiple vendors(Intel-ATI-Nvidia-AMD..ect) join together to produce exactly what you describe in part two of this blog entry. Just imagine the possibilities of having the CPU, Controller/Bridge, User defined RAM amount, Wireless, ect. all on one chip. Basically, put everything on todays current motherboards, with the exception of the GPU, all on one chip. Standardize power supply rails and all that jazz also.

I imagine a new form factor as a part of this evolution. I can also see some mad competition between vendors to produce high-end single chip solutions that can be tailored towards gamers, and/or everyday household or bussiness users.</description>
		<content:encoded><![CDATA[<p>One solution that comes to mind, and one that has been hinted at for quite some time now, is the continued push for single-chip solutions where multiple vendors(Intel-ATI-Nvidia-AMD..ect) join together to produce exactly what you describe in part two of this blog entry. Just imagine the possibilities of having the CPU, Controller/Bridge, User defined RAM amount, Wireless, ect. all on one chip. Basically, put everything on todays current motherboards, with the exception of the GPU, all on one chip. Standardize power supply rails and all that jazz also.</p>
<p>I imagine a new form factor as a part of this evolution. I can also see some mad competition between vendors to produce high-end single chip solutions that can be tailored towards gamers, and/or everyday household or bussiness users.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.whatwouldmattdo.com/2008/03/12/pc-gaming-is-having-problems-part-two/comment-page-1/#comment-62713</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 15 Mar 2008 14:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.whatwouldmattdo.com/2008/03/12/pc-gaming-is-having-problems-part-two/#comment-62713</guid>
		<description>Ok, so give me a suggestion. Other than a standardized API/Hardware for the PC, which most likely isn&#039;t going to happen, though it really needs to, what else could the PC market being doing to make it easier for games?

I think it&#039;s up to the developers/publishers to use existing hardware and quit always pushing for that next gen look. Graphics capabilities are more than good enough right now to make amazing looking games, imho.</description>
		<content:encoded><![CDATA[<p>Ok, so give me a suggestion. Other than a standardized API/Hardware for the PC, which most likely isn&#8217;t going to happen, though it really needs to, what else could the PC market being doing to make it easier for games?</p>
<p>I think it&#8217;s up to the developers/publishers to use existing hardware and quit always pushing for that next gen look. Graphics capabilities are more than good enough right now to make amazing looking games, imho.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mank</title>
		<link>http://www.whatwouldmattdo.com/2008/03/12/pc-gaming-is-having-problems-part-two/comment-page-1/#comment-62589</link>
		<dc:creator>Mank</dc:creator>
		<pubDate>Sat, 15 Mar 2008 06:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.whatwouldmattdo.com/2008/03/12/pc-gaming-is-having-problems-part-two/#comment-62589</guid>
		<description>It&#039;s not about the PC market emulating the console market, it&#039;s about the PC evolving into the next stage of what it should be by now. I&#039;m not trying to draw a comparison between the two other than to illustrate how the PC platform has been stagnant for too long. 

Seriously, name me one advancement in the PC sector that has been made since the introduction of hardware acceleration. The best one can offer is the ability to push more poly&#039;s through pipeline &quot;improvements&quot;. ......PCI&gt;AGP&gt;AGP2X&gt;AGP4X&gt;AGP8X&gt;PCI-E....all cash cows that do nothing but prolong &quot;upgrade-itis&quot; and, are the chief cause of the disconnect that the majority of gamers have in terms of upgrade costs when compared to the stability and safety of consoles.

Do PC&#039;s push more poly&#039;s now than in the past? Yes. Do the consoles? Yes again. We&#039;ve beaten the dead horse of &quot;why more devs choose the consoles to develope games for&quot; a hundred times now. As long as consoles have the advantages of standard API&#039;s and hardware, they will continue to gain ground over the myopic PC platform.

One thing that I would love to see some hard data on is how the &quot;Hardcore PC Gamer&quot; sector is doing these days. Especially since it&#039;s been widely held that the hardcore market drives the casual market in the demand for games and upgrades. 

Are people fed up with upgrading their PC&#039;s and switching to consoles? There has to be some kind of &quot;trickle down&quot; effect going on. The best I can offer is the anecdotal evidence of observing my own friends, who havent upgraded their PC&#039;s in quite some time now, and get their gaming fixes via the internet capabilities of their shiny new PS3&#039;s and X-Boxes.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not about the PC market emulating the console market, it&#8217;s about the PC evolving into the next stage of what it should be by now. I&#8217;m not trying to draw a comparison between the two other than to illustrate how the PC platform has been stagnant for too long. </p>
<p>Seriously, name me one advancement in the PC sector that has been made since the introduction of hardware acceleration. The best one can offer is the ability to push more poly&#8217;s through pipeline &#8220;improvements&#8221;. &#8230;&#8230;PCI&gt;AGP&gt;AGP2X&gt;AGP4X&gt;AGP8X&gt;PCI-E&#8230;.all cash cows that do nothing but prolong &#8220;upgrade-itis&#8221; and, are the chief cause of the disconnect that the majority of gamers have in terms of upgrade costs when compared to the stability and safety of consoles.</p>
<p>Do PC&#8217;s push more poly&#8217;s now than in the past? Yes. Do the consoles? Yes again. We&#8217;ve beaten the dead horse of &#8220;why more devs choose the consoles to develope games for&#8221; a hundred times now. As long as consoles have the advantages of standard API&#8217;s and hardware, they will continue to gain ground over the myopic PC platform.</p>
<p>One thing that I would love to see some hard data on is how the &#8220;Hardcore PC Gamer&#8221; sector is doing these days. Especially since it&#8217;s been widely held that the hardcore market drives the casual market in the demand for games and upgrades. </p>
<p>Are people fed up with upgrading their PC&#8217;s and switching to consoles? There has to be some kind of &#8220;trickle down&#8221; effect going on. The best I can offer is the anecdotal evidence of observing my own friends, who havent upgraded their PC&#8217;s in quite some time now, and get their gaming fixes via the internet capabilities of their shiny new PS3&#8242;s and X-Boxes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.whatwouldmattdo.com/2008/03/12/pc-gaming-is-having-problems-part-two/comment-page-1/#comment-62060</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 13 Mar 2008 18:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.whatwouldmattdo.com/2008/03/12/pc-gaming-is-having-problems-part-two/#comment-62060</guid>
		<description>Yeah, it was a good read, wasn&#039;t it. :p

But consoles aren&#039;t really evolving unless you&#039;re talking about the Wii. These consoles just push more triangles than previous ones and have harddrives...much like PCs.

The tech is what&#039;s killing the PC industry, the requirements of a game being so high these days and the computer lagging behind in the 3D capabilities. The console market is a very different beast and I don&#039;t think trying to emulate that in the PC market is going to be the way. It&#039;s much less controlled environment and it&#039;s going to be hard to push everyone to use whatever new tech you create.

M</description>
		<content:encoded><![CDATA[<p>Yeah, it was a good read, wasn&#8217;t it. :p</p>
<p>But consoles aren&#8217;t really evolving unless you&#8217;re talking about the Wii. These consoles just push more triangles than previous ones and have harddrives&#8230;much like PCs.</p>
<p>The tech is what&#8217;s killing the PC industry, the requirements of a game being so high these days and the computer lagging behind in the 3D capabilities. The console market is a very different beast and I don&#8217;t think trying to emulate that in the PC market is going to be the way. It&#8217;s much less controlled environment and it&#8217;s going to be hard to push everyone to use whatever new tech you create.</p>
<p>M</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mank</title>
		<link>http://www.whatwouldmattdo.com/2008/03/12/pc-gaming-is-having-problems-part-two/comment-page-1/#comment-61954</link>
		<dc:creator>Mank</dc:creator>
		<pubDate>Thu, 13 Mar 2008 09:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.whatwouldmattdo.com/2008/03/12/pc-gaming-is-having-problems-part-two/#comment-61954</guid>
		<description>Matt,

The second part was a good read. I think I&#039;ll stand behind the post I made in part 1, though.

The console industry, namely Sony and MS, have got it right. They&#039;re doing the  things that the PC industry needed to do a long ass time ago. Consoles are evolving at a rate, and in a manner where Moore&#039;s law(cough) wont ever become an issue. And that&#039;s a good thing. The PC market is destined toward mediocrity if the song indeed remains the same.

The archetecture, the software, the designs of the machines themselves need to get out of the current dinosaur stage they&#039;ve been in for the past..what...20  years..or more? 

Mediocrity.</description>
		<content:encoded><![CDATA[<p>Matt,</p>
<p>The second part was a good read. I think I&#8217;ll stand behind the post I made in part 1, though.</p>
<p>The console industry, namely Sony and MS, have got it right. They&#8217;re doing the  things that the PC industry needed to do a long ass time ago. Consoles are evolving at a rate, and in a manner where Moore&#8217;s law(cough) wont ever become an issue. And that&#8217;s a good thing. The PC market is destined toward mediocrity if the song indeed remains the same.</p>
<p>The archetecture, the software, the designs of the machines themselves need to get out of the current dinosaur stage they&#8217;ve been in for the past..what&#8230;20  years..or more? </p>
<p>Mediocrity.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

