Crytek decides they too would like to make money.
I know, it’s a simple concept. When you develop games, you like it when people buy those games, because then you get money. Maybe you’ll use that money to fund your crazy sex addiction or to move to some mystical far away land like New Zealand or heck maybe you’ll even use it to make more games. What ever you do with it, you’d like some of it.
Up until this point though, Crytek, the makers of that decidely average but beautiful Crysis game, have finally decided to make console games too. What are their reasons…?
“We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin. I believe that’s the core problem of PC gaming: PC gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we won’t have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive any more.”
Ah yes, the ever present pirates and their dastardly ways. It probably has nothing to do with the game being dependant on the hardcore PC game market, a market that is very much pro stealing. It probably has nothing to do with them requiring PCs that only the special ops guys have to run it with the effects full on. It definitely has nothing to do with the afore mentioned hardcore PC game market being a pretty damn small market. Damn pirates.
But they are coming around on the market size issue. It’s daft for a company to release a FPS as a PC exclusive these days. Utterly daft. I’m glad Crytek finally realized it, but they must be smacking themselves on the forehead could of had a v8 style.
What Would Matt Do: Were I Crytek, I’d quit blaming pirates and starting putting the blame square on my shoulders, right where it belongs. Then I’d quit playing the blame game and make a damn fine console FPS. Maybe.