What Would Matt Do

I reckon I aim to play some games.

Archive for the ‘Drivel’ Category

What would matt do?

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You know what I’d do? I’d travel completely across the country to see if I can’t find a better life for me and mine. I’d go with almost no money, with some help from my friends, and hope for the best.

Why?

Well, that’s a good question. And the answer is because nothing else fits.

I’ve been living in FL for another 11 years (I grew up here and then moved back) and I don’t like it anymore. I don’t like the economy build on the flesh trade (tourism), I don’t like the angrily-waiting-to-die mentality many have here. I don’t like that I can’t find many like minded people. Mainly though, I want my family and I to live in a place that brings joy every time we go out in it. I want to visit more places than different swamps or beaches (though, it’s hard to get too upset about beaches). We want mountains, snow, hiking, camping, kayaking, etc. Heck, I’d like it if it didn’t take a clean 6 hours just to get of the state I live in. Don’t get me wrong, FL has some great parts, and some great people, but it’s time to move on.

Here’s hoping I find all of that and more. Or at least I find a job and way to get by for a bit longer so I can plan something else. Because not having a job is great, but not having money just doesn’t seem to work with the rest of society.

So what would I do? I’d move. I’m leaving in 5 days. Me first, and then when I get some funds and a place, I’ll fly the family out. I admit, I’m a bit nervous that everything will work out. I do have faith.

Written by Matt

February 24th, 2010 at 7:02 pm

Posted in Drivel,Thoughts

I’m tired of being so negative, but CCP is really making me angry!

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I haven’t been posting as much, as you may or may not have noticed. That isn’t so much because I haven’t wanted to, but more because I wanted to shift the focus of the site. Mainly just from the angry tone to a more mindful one. It is what it is.

That said, fuck CCP. How dare they try to make me break my no MMOs on the console rule. Much less my general lack of interest in FPS (CoD4 and any FPS you can play coop exluded…of course) games on the console. How are they doing it? By do something not many in the industry are even aware you can do, trying something different. That’s right, they are going to attempt a new idea. They will take an FPS with RTS attributes and tie it into their already existing MMO. They claim the following:

The team-based game has the player "fighting in a massive war" on existing planets in the EVE Online universe, and is a standalone MMO title, "but is also connected to EVE," according to the CCP boss.

In fact, when Dust 514 launches, the map of EVE, currently divined only by player structures owned in the PC game, will also take into account infantry successes and failures within the console game. Players in the PC MMO can "fund mercenaries and give them goals" in the console title.

CCP’s Petursson hope that "these communities will meld over time," expecting specific Dust 514 corporations to start with, but eventually social structures that bridge across the two. He quipped of the new game and the relationship between the two titles: "While the fleet does the flying, the infantry does the dying."

As I’m reading The Prince even (four books all about the future of humans and the military exploits of one John Christian Falkenburg. It’s a history of the universe created in The Mote In God’s Eye, another must read. The Prince is a great read if you like military and sci fi. Also does a very interesting and greatly detailed look at future and social issues), so I’m already in sci-fi military mood. What a bunch of complete shits to try something so interesting, one MMO linked to another, with the second being the land battles of the first (at least in theory), that I’m going to have to pay serious attention and maybe break my own personal rules on console gaming.

God, I can’t stand these CCP bastards.

 

What Would Matt Do: So that better, right?

 

Written by Matt

August 18th, 2009 at 3:42 pm

TF2 still a work in progress.

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Yeah, the site is going slow these days. Maybe it’s because a giant dragon ate the staff. Maybe.

In more interesting news, Valve is looking at changing TF2 again:

Team Fortress 2 lead Robin Walker says that Valve is not entirely happy with its new method of random weapon drops, and could eliminate the unlock system entirely. "I think we’ve learned that the random drop system is only good for some types of things, like the rare cosmetic hats," said Walker to CommunityFortress

Valve’s contiinual work TF2 is highly interesting to me. No other game has its metrics, its player habits and so on tracked in such detail. I really wonder what their tech is like on the other side. Are they parsing massive text files so queries aren’t easy to run or is everything being put into a sql database and queries are done on a regular basis on the gathered information to figure what features work and what doesn’t?

Is there a massive database of every turn ever taken in every game Valve has made since HL2? Could you track it by player ID, see what turns specific players made as specific points? Can you see how often people actually save and reload? Can you we aggregate data of everyone that ever reach a specific point in the map and make design decisions based on the reaction?

If any of that is possible, Valve is way ahead of the game. MMOs can do that, I imagine. But they are already pushing and storing so much data I’m betting they don’t. Heck, I’m betting they don’t based on the ability of the average MMO to find and fix bugs.

Here’s what I’d love to see Valve do. Put up a website that shows all of the info they’ve collected on the likes of HL2. Or EP1 or whatever. Just a site where you can create simple queries by map and location and see what players actually did and how they reacted to things. Of course, Valve probably isn’t sharing that info, if they have it, any time soon. It sure would be fun to peruse though.

 

What Would Matt Do: I guess I’ll continue to be a data geek wishing I could run queries on real life objects. Or at least that the language to do so was simplier.

 

Written by Matt

July 22nd, 2009 at 10:13 am

Just a quick update

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This site isn’t dead, yet.

And this is fine guide to life.

If I had known a guide existed, I would done it all differently!!

 

Next up, being mindful. Maybe.

Written by Matt

July 7th, 2009 at 8:42 am

Posted in Drivel

Did the music just die?

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I don’t know that it’s quite that big of a thing anymore, but it’s still somewhat shocking to see Id Software has been bought. I just assumed they had enough money to do whatever they wanted for as long as they wanted. Maybe being the grand daddy of the FPS genre just doesn’t pay as well as it used to.

I don’t know how long you guys have been games, but I remember playing Doom I//II on the PC in my math lab in high school. I learned two things from that. 3D games are awesome and even then, pirates existed (a friend installed the full version he got from somewhere). I played the original QTest, convinced the entire office to play Quake when it first came out (and was the best in the office of course). After that…well, I played each and every game id released since then, though most of them for not quite as long. Quake Arena holds a special spot in my heart for all of the multiplayer and mods that came from that. Shit, anyone else play ActionQuake? It was the spiritual precursor to Counter-Strike.

 

Id Software started the whole thing. And now they are just another development house owned by a big corporation. A time as passed, an old era left beyond. Maybe this will mean good things, like Betheseda will have pretty engines for their games or Id will start releasing games again (maybe even without monster closets). Who knows.

What I do know is this. Today, Id Software is no more. That is a sad moment.

 

What Would Matt Do: Pour out some OE for my fallen homies and keep fighting the good fight. Because those Terrorists/Monster/Demons aren’t going to kill themselves.

Written by Matt

June 24th, 2009 at 12:10 pm

Posted in Drivel,Gaming,Links,PC