Drivel
Lets Get Jarate!
I was going to use the old darkwing duck line, "Lets…get…dangerous!", but I think I might have already used it. So I went with a bad pun instead. Win win! Side note, Jarate almost has to be influenced by Jankem, right? This is basically a continuation of the ongoing love letter I have for Valve. Not only did they [...]
Do we elaborate in the name of complexity? (Elemental design talk)
That title probably means something really deep, but I’m just not getting it. Maybe I should talk to my title writing guy and see if he can’t dumb down a bit for me so I can understand it. Maybe we should have gone with something like "If we give more options to allow more customization, [...]
TF2: How do they do it?
It’s a serious question. How do they continue to update a game that is now years old (almost!) and make it so good? How is that Valve brings up happy happy like this: And that’s just a part of what’s planned for the Sniper update. Oh, and we probably already know something about the [...]
In a stunner, we find that user generated content isn’t easy
I’m sure Cryptic Studios HAD to think about the potential problems of adding user generated content (quests that the players create) to their system. But I’m betting they didn’t put enough thought in when we start getting things like this happening: When City of Heroes released its user-created mission generator, it was mere hours before [...]
Those worries of EA changing Bioware for the worse sure seem unfounded now…
From Shacknews: BioWare calls it the "most brutal and blood-soaked video we’ve ever created.. a ‘no holds barred’ look at the most intense action ever seen in the history of BioWare games." The company says this "shit" represents a "new direction for Dragon Age: Origins"–apparently confirming a shift from its roots in the [...]
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