PC
Big Huge News
If you’re a strategy gamer (and really, everyone should be a strategy gamer), you know who Big Huge Games is. Not only did they release Rise of Nations, but they also have the ever awesome Brian Reynolds. Thankfully, I already prayed at my alter to Alpha Centurai today, so I won’t have to embarass myself doing [...]
Lets Get Jarate!
I was going to use the old darkwing duck line, "Lets…get…dangerous!", but I think I might have already used it. So I went with a bad pun instead. Win win! Side note, Jarate almost has to be influenced by Jankem, right? This is basically a continuation of the ongoing love letter I have for Valve. Not only did they [...]
Do we elaborate in the name of complexity? (Elemental design talk)
That title probably means something really deep, but I’m just not getting it. Maybe I should talk to my title writing guy and see if he can’t dumb down a bit for me so I can understand it. Maybe we should have gone with something like "If we give more options to allow more customization, [...]
Demigod might just hate me
I’ve actually been putting this post off for awhile because I’m so torn about it. You see, Demigod is an absolute gem of a game. Except for when it’s not. That doesn’t really help you though so instead I’ll paint you a picture. Pretty good, right? I’ve been practicising. Now let me paint you [...]
In a stunner, we find that user generated content isn’t easy
I’m sure Cryptic Studios HAD to think about the potential problems of adding user generated content (quests that the players create) to their system. But I’m betting they didn’t put enough thought in when we start getting things like this happening: When City of Heroes released its user-created mission generator, it was mere hours before [...]
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