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	<title>What Would Matt Do</title>
	<atom:link href="http://www.whatwouldmattdo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.whatwouldmattdo.com</link>
	<description>I really need something cool here.</description>
	<pubDate>Thu, 15 May 2008 15:55:28 +0000</pubDate>
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			<item>
		<title>So the &#8220;greater xbox community&#8221; decides what&#8217;s offensive?</title>
		<link>http://www.whatwouldmattdo.com/2008/05/15/so-the-greater-xbox-community-decides-whats-offensive/</link>
		<comments>http://www.whatwouldmattdo.com/2008/05/15/so-the-greater-xbox-community-decides-whats-offensive/#comments</comments>
		<pubDate>Thu, 15 May 2008 15:55:28 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Drivel]]></category>

		<guid isPermaLink="false">http://www.whatwouldmattdo.com/?p=276</guid>
		<description><![CDATA[&#160;
I don&#8217;t really know where I stand on this:

The Consumerist printed a letter from a reader, Grant, who claims his Xbox Live gamertag, &#34;theGAYERgamer,&#34; was banned from Xbox Live. When he called Microsoft customer support, a rep reportedly told him that while she wasn&#8217;t offended by his gamertag, &#34;the greater Xbox community&#34; had found his [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>I don&#8217;t really know where I stand on <a href="http://kotaku.com/390593/thegayergamer-gets-xbox-live-ban-microsoft-explains" target="_blank">this</a>:</p>
<blockquote>
<p><a href="http://consumerist.com/5008908/gay-player-name-banned-by-xbox-live">The Consumerist</a> printed a letter from a reader, Grant, who claims his Xbox Live gamertag, &quot;theGAYERgamer,&quot; was banned from Xbox Live. When he called Microsoft customer support, a rep reportedly told him that while she wasn&#8217;t offended by his gamertag, &quot;the greater Xbox community&quot; had found his it offensive, thereby warranting a ban.</p>
</blockquote>
<p>Personally, it doesn&#8217;t really bother me. <i>thegayergamer</i> didn&#8217;t pick that name with anything in mind but to stand out. Whether they are gay or not, the point of the name is to rile other people up. I&#8217;m not saying other people are stupid for getting miffed about it, but the reality of the internet is that people will respond&#8230;and not well. So whatever.</p>
<p>This leads me to a larger question though. Who&#8217;s complaining about this? Should the small subset of people that whine to microsoft directly decide who is allowed to have what name? Much like the hundreds of thousands of complaints the FCC gets about random things on tv, it&#8217;s not the general population, it&#8217;s whiners targeting things that bother them. Here&#8217;s the kick though&#8230;they don&#8217;t speak for me. They don&#8217;t even speak for a majority of the population (as studies have shown).</p>
<p>Like usual, the whiners are deciding things for the rest of us. Lovely.</p>
<p>&nbsp;</p>
<p><b>What Would Matt Do:</b> Sigh. A lot. Maybe I&#8217;ll pout too.</p>
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		<title>I do not know its name, so I will call it the Tao of Programming</title>
		<link>http://www.whatwouldmattdo.com/2008/05/09/i-do-not-know-its-name-so-i-will-call-it-the-tao-of-programming/</link>
		<comments>http://www.whatwouldmattdo.com/2008/05/09/i-do-not-know-its-name-so-i-will-call-it-the-tao-of-programming/#comments</comments>
		<pubDate>Fri, 09 May 2008 15:02:03 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Drivel]]></category>

		<category><![CDATA[Links]]></category>

		<category><![CDATA[Quickies]]></category>

		<guid isPermaLink="false">http://www.whatwouldmattdo.com/?p=275</guid>
		<description><![CDATA[&#160;
This is pretty funny stuff:

Each language has its purpose, however humble.&#160; Each language 
expresses the Yin and Yang of software.&#160; Each language has its place 
within the Tao.
But do not program in COBOL if you can avoid it.

Very astute thoughts.
&#160;
What Would Matt Do: Follow the way.
]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://osiris.urbanna.net/tao.html" target="_blank">This is pretty funny stuff</a>:</p>
<blockquote>
<p>Each language has its purpose, however humble.&nbsp; Each language <br />
expresses the Yin and Yang of software.&nbsp; Each language has its place <br />
within the Tao.</p>
<p><font color="#cc0000">But do not program in COBOL if you can avoid it.</font></p>
</blockquote>
<p>Very astute thoughts.</p>
<p>&nbsp;</p>
<p><b>What Would Matt Do:</b> Follow the way.</p>
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		<item>
		<title>PC gamers amuse me. (Updated)</title>
		<link>http://www.whatwouldmattdo.com/2008/05/08/gamers-amuse-me/</link>
		<comments>http://www.whatwouldmattdo.com/2008/05/08/gamers-amuse-me/#comments</comments>
		<pubDate>Thu, 08 May 2008 17:54:39 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[Wobblies]]></category>

		<guid isPermaLink="false">http://www.whatwouldmattdo.com/?p=274</guid>
		<description><![CDATA[

Updates at the bottom.
Why do PC gamers amuse me? Because they get so cranky, so easily. Or maybe I&#8217;m just getting to old to get caught up in all of the drama. Let me start at the beginning.

&#160;
Back in the day, when you purchased a bigger game, there was often copy protection. Sometimes in the [...]]]></description>
			<content:encoded><![CDATA[<p><b><br />
</b></p>
<p><i>Updates at the bottom.</i></p>
<p>Why do PC gamers amuse me? Because they get so cranky, so easily. Or maybe I&#8217;m just getting to old to get caught up in all of the drama. Let me start at the beginning.</p>
<p><span id="more-274"></span></p>
<p>&nbsp;</p>
<p><img width="200" height="200" align="left" src="http://www.plong.com/MusicCatalog%5CV%5CVA%20-%20Back%20In%20The%20Day%5CVA%20-%20Back%20In%20The%20Day.jpg" alt="Back in the day" />Back in the day, when you purchased a bigger game, there was often copy protection. Sometimes in the form of a disk with a bad sector in the right spot, sometimes the game would ask what the fourth word in the sixth paragraph on page twenty-three was (I love and miss you Dragon Wars) and sometimes a guy would stand behind you and tell when to install and when not to (or was that just me&#8230;). Not long after that, games started shipping on that new fangled media, CDs. Copy protection started including a CD Key found in a manual or requiring you to have the disc in the drive. Then more recently, came online registration. For instance, when I installed the Company of Heroes expansion and logged in my &#8216;wzrd&#8217; (that&#8217;s so you can find me in CoH) screen name, it already knew I had purchased and registered the original game, so I didn&#8217;t even need to install it. Nor did I need to keep the DVD in the drive after that. I DID need to be connected to the internet though.</p>
<p>&nbsp;</p>
<p>The problem with all of that fancy shit? None of it works. All of it can be easily hacked in today&#8217;s world of the internet and bit torrent. You can literally play the game before you can buy it. The full game, completely free and easy. Pretty reliable these days even&#8230;you don&#8217;t have to jump through a lot of hoops, it usually works just fine and you can often get patches as they come out. So what stops people from just downloading a game, like say Call of Duty 4 or Crysis instead of buying it? Nothing. Absolutely nothing. And that&#8217;s where the controversy comes in. Lets start with some words from one Michael Fitch. He works at a good sized publisher and he&#8217;s <a href="http://www.quartertothree.com/game-talk/showpost.php?p=1332332&amp;postcount=77" target="_blank">more than a little frustrated with the whole process</a>:</p>
<blockquote>
<p>Piracy is huge. It&#8217;s mind-bogglingly huge. We&#8217;re not talking about a hundred thousand people pirating a game, we&#8217;re talking about a hundred thousand people pirating a game every day, for months. We&#8217;re talking about games that are selling 500k-800k units being pirated 5M-10M+ times.</p>
<p style="text-align: center;">[and]</p>
<p>Look, two years ago, I didn&#8217;t really appreciate the problem myself. I didn&#8217;t understand just how big it is, what the impact of it really means. I&#8217;ve learned the hard way, and the reason why you&#8217;re seeing more and more of these stories isn&#8217;t because there&#8217;s some kind of developer/publisher conspiracy going on to attack the pirates, or because narrow-minded PC purists don&#8217;t understand that piracy isn&#8217;t the only problem, it&#8217;s because the problem has grown a lot, and we have much better ways of measuring it now than we ever did before, and when you take off the blinders and look at what&#8217;s actually going on, it&#8217;s frightening.</p>
</blockquote>
<p>That&#8217;s a man really upset with the situation he&#8217;s in. I&#8217;m not saying I agree 100% with him (if you read that thread, you&#8217;ll see I had a few questions to be sure), but that&#8217;s not really the point. This point is that he works for a publisher and is probably a pretty good representative of how they feel from all I can tell. They see millions of downloads on games that don&#8217;t sell great and wonder, &quot;Are we working our assess off here to just give this shit away? Can we fix this? Should we get out of the PC game side all together?&quot; We, the gamer, don&#8217;t often see it from the other point of view, but that&#8217;s literally what publishers are doing right now. Either working around it (Brad Wardell style) or often refusing to get involved on it. Or at the very least, <a href="http://www.1up.com/do/newsStory?cId=3167645" target="_blank">not being exclusively PC these days</a>.</p>
<blockquote>
<p>&quot;We are suffering currently from the huge piracy that is encompassing Crysis,&quot; said Yerli. &quot;Similar games on consoles sell factors of 4-5 more. It was a big lesson for us, and I believe we won&#8217;t have PC exclusives as we did with Crysis in future.&quot;</p>
</blockquote>
<p><img width="150" height="204" align="left" src="http://www.crytek.com/fileadmin/user_upload/crysis/crysis_overview.gif" alt="Crysis" />Now that&#8217;s partially just an excuse. Crysis had a lot more problems than just piracy, but still, it is a factor. If they had released the exact same game on the console, they&#8217;d have sold more, almost a guarantee. Though, one of the big problems with Crysis was the huge system requirements, so saying it would sell more on the console is both true and not really a valid point. Crytek picked the worst offenders for piracy (hardcore gamers) and created a game that only they could play&#8230;and then those same people downloaded the game instead of buying it. Well, that&#8217;s the theory anyway, no one is exactly sure if people that download games instead of buying them would actually buy them if they couldn&#8217;t download them. That&#8217;s a big question.</p>
<p>&nbsp;</p>
<p>&nbsp;Now we come to the meat of the story. Some publishers are trying to <i>new</i> draconian methods that may or may not work out in practice. EA is the latest to announce <a href="http://www.shacknews.com/onearticle.x/52547" target="_blank">some extreme Digitial Rights Management</a> with Spore and Mass Effect (the PC version of course).</p>
<blockquote>
<p>&quot;After the first activation, SecuROM requires that [Mass Effect PC] re-check with the server within ten days (in case the CD Key has become public/warez&#8217;d and gets banned),&quot; said French in a <a class="external" target="_blank" rel="nofollow" href="http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&amp;forum=125">post</a> on the BioWare forums.</p>
<p>If customers do not come online after ten days, the game will cease to function.</p>
<p>&quot;After 10 days a re-check is required before the game can run,&quot; added French. &quot;..An internet connection is not required to install, just to activate the first time, and every 10 days after.&quot;</p>
<p>The check is run when users activate the game&#8217;s executable file, with the first re-check coming within &quot;5 days remaining in the 10 day window.&quot;</p>
</blockquote>
<p>Lose your connection for some reason? Sorry, you can&#8217;t play ME or Spore anymore (if you lose it for 10 days straight). Are you a valid customer who bought the game at the store? Did you have a problem installing it? Then you might be <a href="http://ve3d.ign.com/articles/news/34036/BioShock-Installs-Upped-to-Five-Per-Copy" target="_blank">screwed</a>. They upped the number installs allowed because people were running into problems and being locked out of the game they legally purchased. And that brings up another point, what happens when those registration servers no longer exist? What happens when EA or whatever publisher decideds they no longer want to run those servers&#8230; Will you no longer be able to install your legally purchased game and have to go download it somewhere?</p>
<p>This whole issue has the internet aflame. Well, not the whole internet, but the subset of PC gamers that read <a href="http://www.rockpapershotgun.com/?p=1699" target="_blank">websites</a> and post on <a href="http://www.quartertothree.com/game-talk/showthread.php?t=44278" target="_blank">forums</a>. From RPS:</p>
<blockquote>
<p>The other thing that strikes me is that PC piracy is clearly on their mind. On one side, you have them trying strong DRM methods to try and secure more traditional PC game fare. On the other, they have things like <a href="http://www.rockpapershotgun.com/?p=1217">Battlefield Heroes</a> where rather than trying to fight piracy, they create a game that completely bypasses piracy as a worry. I wonder what else they&rsquo;re thinking of.</p>
</blockquote>
<p>There are currently two hundred and thirty one comments on that post alone. It&#8217;s like that all over the gaming internet. Gamers are getting up arms. Most of a PC gamers want to play Spore. Most of us have been listening to the hype, wondering if Will can pull it off. Now, we&#8217;re going to have deal with crazy DRM stuff if we buy the game. We&#8217;re going to have to hope we don&#8217;t have any install problems. And we&#8217;re going to wonder, in three or four years, will this game still work? Will EA still <i>allow</i> me install it?</p>
<p>Taking all of that in the picture, along with things like Sins and GalCiv2 having no copy protection at all and making us PC gamers feel like we&#8217;re getting a bit of the stick. And I don&#8217;t give a shit.</p>
<p><img width="150" height="63" align="left" src="http://www.mchenrycountyblog.com/uploaded_images/T-shirt-I-don't-care-785391.jpg" alt="I don't care." />That&#8217;s right, I don&#8217;t care at all. As a matter of fact, I think EA is taking the right move. I think they are doing exactly what they need to do <b>if</b> they can manage to make sure the game isn&#8217;t hacked and distributed online for the first week or so, they will do exactly what they need to do. And they may influence their sales, who knows. What they are really doing those is making people on their side of the industry feel good about releasing PC games again. If this works, and they get good sales on both games, or at least with Spore (since ME is just a port), they will have made a point, at least in their mind. That point will allow more PC games to get made and may actually help in the industry as a whole.</p>
<p style="text-align: center;">&nbsp;</p>
<p>Yeah, I know. I&#8217;m now officially down with The Man&trade; and their abhorrent practices, but this isn&#8217;t about them anymore. This about saving our collective industry. This is about slowing down piracy a bit so those trying to pull the hard earned green backs from my and others wallets can feel better about releasing more games and they can quite blaming piracy when mediocre games don&#8217;t sell well on the console.</p>
<p>I think the real question at this point, is will their DRM methods work. And by work, I mean, will it help them sell more games? Maybe. I think it might. It might also go down in flames. Spore might have all kinds of install problems as everyone tries to register at the same time and the servers get bogged down. The game might have problems that require reinstalls, it might not be working 100% great with SecuROM when it releases. Who knows&#8230;</p>
<p>&nbsp;</p>
<p>What I do know is this. Most legal PC gamers don&#8217;t know about DRM or what it means to their game experience. All they want is the game to work when they buy it. If that doesn&#8217;t work, this will be a big fail for EA. If there aren&#8217;t a mess of problems at the launch, they might actually pull it off. I also know I won&#8217;t be buying Spore on day one. Unless they release a demo that convinces me before that. DRM or no, I&#8217;m not fully sold on the Spore concept and that they can pull it off correctly. And to be perfectly fair, the DRM on it will definitely add to the wait and see mentality. You need to prove to me it&#8217;s going to work as simply and as quietly as you claim, before I completely buy in.</p>
<p>Here&#8217;s a simple way to tell if it works or fails. Is it easy to install and doesn&#8217;t require any extra activity from your average PC gamer? Does the game stay off bit torrent sites until at least a few days to a week after the release of the game? Does the DRM not factor into the game experience at all? If so, you, EA, have a win on your hands. If you can&#8217;t manage those three things for 98%+ of your customers, you failed. Plain and simple. Oh, and the internet is going to own you for it.</p>
<p>&nbsp;</p>
<p><b>What Would Matt Do:</b> I&#8217;d calm down and see how it goes down. Remember, if you&#8217;re aware of the DRM that will be on Spore and ME, you&#8217;re not the average gamer. Lets see what happens once the average gamers experiences this first hand. Lets see if EA can pull this off. And lets see how long they run their servers. One note to EA though: After about 2-6 months, patch all of this DRM shit out of the system. There won&#8217;t be a need for it then.</p>
<p>&nbsp;</p>
<p><b>Update 1:</b> I think <a href="http://www.penny-arcade.com/comic/2008/5/9/" target="_blank">Penny Arcade covers what everyone fears EA will actually do</a> pretty well.</p>
<p><b>Update 2</b><b>:</b> Looks like Mass Effect is <a target="_blank" href="http://kotaku.com/5008452/bioware-backs-down-from-draconian-mass-effect-authentication">scaling back it&#8217;s afore mentioned DRM plans</a>. That&#8217;s great. The same rules apply to this version for me to look at it like a success (people were just complaining about VERY similar setup for Bioshock PC last year, so it&#8217;s still something unusual, this level of DRM). I&#8217;m glad to see they got rid of the 10 day check. Now if EA will do the same thing for Spore. The biggest thing here though is to keep it out of bit torrent sites before the game is released. If they can do that and don&#8217;t have too many fuckups on release, it may be useful. If not, it&#8217;s EA as usual.</p>
<p><b>Update 3:</b> And now <a href="http://kotaku.com/5008454/spore-to-use-online-authentication" target="_blank">Spore is doing the same thing</a>. I love the fast turn around. </p>
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		<title>I&#8217;m still in love with Brian Reynolds</title>
		<link>http://www.whatwouldmattdo.com/2008/05/01/im-still-in-love-with-brian-reynolds/</link>
		<comments>http://www.whatwouldmattdo.com/2008/05/01/im-still-in-love-with-brian-reynolds/#comments</comments>
		<pubDate>Thu, 01 May 2008 19:14:21 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Drivel]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Links]]></category>

		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.whatwouldmattdo.com/?p=272</guid>
		<description><![CDATA[&#160;
I&#8217;m also jealous Tom Chick scored this interview with him. Maybe I should try to go the short route like Tom to stardom so I too can interview awesome people. And by short route I mean working in the industry for more years than I know.
Seriously it&#8217;s a very good interview.

Chick: Are you officially no [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>I&#8217;m also jealous Tom Chick scored this interview with him. Maybe I should try to go the short route like Tom to stardom so I too can interview awesome people. And by short route I mean working in the industry for more years than I know.</p>
<p>Seriously it&#8217;s a very <a target="_blank" href="http://crispygamer.com/_GeneratedPages/Columns/Column794.aspx">good interview</a>.</p>
<blockquote>
<p><b>Chick:</b> Are you officially no longer a real-time strategy company? </p>
<p><b>Reynolds:</b> Well, we&#8217;re no longer an exclusively real-time strategy-focused company. The announced project, the biggest thing we&#8217;re currently working on, is a role-playing game. And we have another product that&#8217;s kind of unannounced, but every now and then I see something on the Web about it. Clearly somebody knows a lot more than we&#8217;ve officially announced. </p>
<p><b>Chick:</b> So people who loved <i>Rise of Legends</i> don&#8217;t necessarily have to think that Big Huge Games will never do another RTS? </p>
<p><b>Reynolds:</b> They certainly don&#8217;t have to think that.</p>
</blockquote>
<p>That kind of things makes me happy, but really, the whole interview is really good. Tom and Brian touch on Rise of Legends (honestly not my favorite, but it was all right), Rise of Nations (loved it), and even some Alpha Centauri (I still have it installed). While I don&#8217;t agree with the Rise of Legends full on spooge fest (I think it was an RTS that ended up feeling generic even though it was trying for so much more in so many ways), the whole article touched on things I didn&#8217;t know, how well each one sold relatively and a hint at future plans.</p>
<p>I think Tom is right about educating and expanding gamers minds with the likes of SMAC though. That game is awesome in so many ways and it really did include sci fi (and real theories about math and science) in a very approachable manner that many games miss.</p>
<p>More from the interview:</p>
<blockquote>
<p><b>Chick:</b> I sort of a see a parallel with what you did in <i>Alpha Centauri</i>.</p>
<p><b>Reynolds:</b> Thank you for reminding me of that. Yes, in some sense, we went against the lesson of [our own] history: that you can sell a lot more <i>Civ IIs</i> than you can <i>Alpha Centauris</i>. One reason we did it again anyway is because we did make a good amount of money on <i>Alpha Centauri</i>. We just didn&#8217;t make truckloads of money like we did with <i>Civ II</i>. So we did it. </p>
<p>But it was a lot harder to explain even the most basic science fiction concepts to people than it was history. Everybody knows what a bow and arrow do. Everybody somewhere back in their genetic programming understands the possible benefits of discovering the wheel. The concept of mathematics doesn&#8217;t sound very frightening, but then when you get into nonlinear mathematics and special quantum laser gun theory, then &#8212; no matter how socially relevant the biting commentary provided by your game is &#8212; there&#8217;s still this accessibility issue. You have a lot more work to do to get people into the story. </p>
<p>So you could say that we should have known.</p>
</blockquote>
<p>See, I&#8217;m of two minds about this. Yeah, it&#8217;s harder to sell a non-standard game to the public. But I don&#8217;t think it was the factions or the setting that killed RoL, but the way the game didn&#8217;t quite meet the goals it was striving for, imho.</p>
<p>&nbsp;</p>
<p><b>What Would Matt Do: </b>Me, I really like to work with Brian Reynolds. See what their design processes are like, see how they come up with some of the awesome simplicity they often do and see how the <i>magic</i> happens.</p>
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		<title>One quick note, Matt Damon hates all games!</title>
		<link>http://www.whatwouldmattdo.com/2008/04/30/one-quick-note-matt-damon-hates-all-games/</link>
		<comments>http://www.whatwouldmattdo.com/2008/04/30/one-quick-note-matt-damon-hates-all-games/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 16:40:24 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<category><![CDATA[Bullshit]]></category>

		<category><![CDATA[Drivel]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.whatwouldmattdo.com/?p=271</guid>
		<description><![CDATA[&#160;
This is pretty funny shit. Matt Damon is big fat jerk:

So here&#8217;s the bottom line: nowhere in this train wreck of a telephone game does Matt Damon ever say he&#8217;s not OK with game violence! Furthermore, he doesn&#8217;t even say he&#8217;s okay with movie violence. You&#8217;ll note that Jason Bourne kills relatively few people, and [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>This is pretty funny shit. <a href="http://www.quartertothree.com/inhouse/news/436/" target="_blank">Matt Damon is big fat jerk:</a></p>
<blockquote>
<p>So here&#8217;s the bottom line: <i><b>nowhere in this train wreck of a telephone game does Matt Damon ever say he&#8217;s not OK with game violence</b></i>! Furthermore, he doesn&#8217;t even say he&#8217;s okay with movie violence. You&#8217;ll note that Jason Bourne kills relatively few people, and he certainly doesn&#8217;t shoot them. In fact, he takes pains to disarm his opponents and throw away their guns.</p>
</blockquote>
<p>&nbsp;</p>
<p><b>What Would Matt Do:</b> Laugh and laugh and laugh.</p>
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